SAN
FRANCISCO: Nvidia chief executive Jen-Hsun Huang said he will license
graphics technology to other companies, a new model for the chipmaker
that could lead to new business with Apple, Samsung and other mobile
device makers.
Huang told the Reuters
Global Technology Summit in San Francisco that licensing graphics cores
and visual patents would help Nvidia take greater advantage of the
booming market for smartphones and tablets and tap markets it could not
reach through selling its own chips.
"The
bottom line is the world has changed and we're expanding our business
model to serve markets that we historically could not serve by selling
chips alone," Huang said.
With its core PC
market struggling, Nvidia in recent years has established itself in the
fast-growing mobile market, creating processors for tablets that take
advantage of its graphics expertise.
But
Nvidia has faced tough competition the much larger Qualcomm, limiting
its success. Apple designs its own processors for the iPhone and iPad,
and top Android smartphone maker Samsung Electronics increasingly uses
its own processors in its devices.
Licensing
its graphics technology to those or other companies could help Nvidia,
with a market capitalization of about $8 billion, reach further into the
mobile industry than it has done on its own.
The
move will put Nvidia into direct competition with UK-based Imagination
Technologies, whose graphics technology is used in Apple's iPhone,
Samsung's Galaxy S4 smartphone and other devices. Apple and top
chipmaker Intel own stakes in Imagination.
Asked
whether Nvidia hopes to license graphics technology to Apple and
Samsung, Huang said he is beginning to engage with the marketplace.
"We
will target customerstheir capacity and desire to build their own
application processors is great," said Huang, who co-founded Nvidia two
decades ago.
"This is a way for us to engage
customers who don'tto buy chips because theyto create their own, because
they have the capacity, creativity and now the scale to build their
own," he said.
Nvidia will also be competing
against UK-based ARM Holdings, which licenses processor technology to
chipmakers including Nvidia and is increasingly targeting graphics as
well.
Qualcomm uses its own graphics technology on its mobile processors.
Nvidia is also open to licensing its soon-to-launch Long Term Evolution (LTE) modem technology, Huang said.
Nvidia
is integrating LTE features on upcoming versions of its Tegra chips,
making them compatible with high-end carrier networks. Lack of LTE
technology has kept Nvidia, Intel and other chipmakers out of the
top-tier smartphone market, dominated by Qualcomm.
Wide aperture
"This
is a maturation in their mobility play," Pat Moorhead, an analyst at
Moor Insights and Strategy, said of Nvidia's licensing plans.
"It
widens the aperture for them because now they can look at Samsung and
Apple, and HTC, and basically everyone who doesn't use Qualcomm."
Top
chipmaker Intel has been slow to modify its powerful PC chips for
low-power smartphones and tablets, but its newest crop of mobile chips
is expected by many analysts to show major improvements and lead to even
more competition in the already crowded mobile chip market.
Nvidia plans to start by licensing its Kepler architecture that it uses to make high-end graphics chips for PCs.
Global
PC sales plunged 14 percent in the first three months of the year, the
biggest decline in two decades of record-keeping, as tablets continue to
gain in popularity and buyers appear to be avoiding Microsoft Corp's
new Windows 8 operating system, according to IDC.
Asked
whether Nvidia could eventually depend on royalties for most of its
business, Huang said, "I think the shape of companies in the future will
look increasingly hybrid. Microsoft licenses software, they sell
devices, they have services.of the above. I think you'll see more and
more companies that arethat."
He said Nvidia's
revenue licensing would trail revenue chip sales for a long time, and
that gross margins would improve as the company wins more royalties.
Nvidia
previously licensed graphics technology to Sony for the Playstation 3.
In 2011, Intel agreed to pay Nvidia $1.5 billion over six years as part
of a cross-licensing agreement.
"The
opportunity went a few million game consoles a year to now, billions of
devices per year. The opportunity is now much bigger," Huang said.
In
a major break its traditional business of designing chips, Nvidia later
this month plans to begin shipping a hand-held game device using its
Tegra 4 processors, a bid to use its appeal with PC game enthusiasts to
challenge console makersSony and Microsoft.
Also
underscoring its pursuit of new markets, Nvidia this year has shown off
new graphics-intense server products for games and offices, also made
with its processors.
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